TangibleAI keeps technology in the background and the adult in the loop because that is what
decades of learning science point to. Here are the thinkers and bodies of research that shape
how we design activities — in plain-language summaries you can read in a minute.
Jean Piaget
Cognitive development
Children build understanding in stages, moving from the concrete and physical toward the abstract. Young children especially learn by acting on the world — touching, sorting, building and testing ideas for themselves.
In TangibleAI: every activity is hands-on and pitched to the child's developmental stage, not just their year group.
Maria Montessori
Prepared environment
Give children carefully chosen, real materials and the freedom to use them, and they develop concentration, independence and a love of purposeful work. The adult prepares the environment and then steps back.
In TangibleAI: we suggest simple, real-world materials and a clear adult role, so the child does the doing.
Lev Vygotsky
Social learning
Children learn best with guidance from a more knowledgeable adult or peer — just beyond what they could manage alone (the “zone of proximal development”). Language and relationship are central to learning.
In TangibleAI: the parent or teacher leads, scaffolds and talks through each activity rather than handing a child a screen.
Jerome Bruner
Scaffolding
Learning moves from doing (enactive) to picturing (iconic) to symbols (symbolic). With well-timed support — “scaffolding” — children can reach ideas that would be out of reach on their own, then take the support away.
In TangibleAI: activities start concrete and build toward the underlying concept, with adult prompts along the way.
Loris Malaguzzi — Reggio Emilia
Hundred languages
Children express and explore ideas in many “languages” — drawing, building, movement, storytelling and play. The environment itself acts as a “third teacher,” and curiosity drives the learning.
In TangibleAI: activities invite making, representing and investigating, not single right answers.
Rudolf Steiner — Waldorf
Head, heart, hands
Learning should engage thinking, feeling and doing together. Imagination, rhythm, story and practical hands-on work are seen as essential, especially in the early years.
In TangibleAI: you can choose a Waldorf lens, and activities lean on story, craft and practical work.
Center on the Developing Child
Harvard University
Around 90% of a child's core brain architecture forms before age five — built through responsive, back-and-forth “serve and return” interaction with caring adults, not through screens.
In TangibleAI: the design centres the adult-child interaction that brain science says matters most.
WHO & AAP guidance
Healthy screen use
Leading health bodies recommend strict limits on screen time for young children and emphasise interactive, play-based learning and plenty of active, hands-on experience instead.
In TangibleAI: the child's experience is screen-free by design — only the adult ever sees a screen.
Joint media engagement
Adult co-engagement
Children get far more from technology when a trusted adult guides, discusses and co-engages with them — “joint media engagement” consistently beats solo, open-ended use.
In TangibleAI: AI supports the adult, who stays the child's primary learning relationship.
Summaries are short, plain-language overviews for busy parents and teachers, not academic citations.